Stations

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Stations

Post by Dark Lord Willice on Mon Nov 02, 2009 2:48 am

MD-12 Missile Defense Satellite


Weapons:
2x Concussion Missile Launchers
Hull: 200
Shields: 100
Research Cost:1200 Credits
Buildings per research:10
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Days to Build: 1



Plasma Turrent

Weapons:
2x Plasma Turrents (20 DMG Each)
Hull: 200
Shields: 100
Research Cost:2000 Credits
Buildings per research:5
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Days to Build: 2



Capital Shipyard

Weapons: None
Hull: 700
Shields: 150
Research cost: 2,500 Credits
Allows Capital Ships of any class to be built

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Days to Build: 3



Transport Shipyard
Weapons: None
Hull: 450
Shields: 100
Research Cost: 1,500 Credits
Allows Transport Ships of any Class to be built
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Days to Build: 2



Starfighter Shipyard
Weapons: None
Hull: 200
Shields: 0
Cost: 500 Credits
Allows one squad of starfighters to be built at any time
Days to Build: 1


Capital Fleet Yard
Hull: 1000
Shields: 450
Cost: 3,000 Credits
Allows three Capital Ships to be built at any time
Days to build: 4


Advanced Capital Fleet Yard
Hull: 1000
Shields: 500
Cost: 6,000 Credits
Allows: 7 Capital Ships to be built at any time
Days to Build: 6


Super Capital Ship Yard
Hull:2000
Shields:1000
Cost:12,000
Allows you to build 1 super capital ship at a time, and 9 normal capital ships.
Days To Build: 12


Transport Station
Cost:400
Hull:200
Shields:100
Time to build:2 days
Allows you to get a transport to anywhere that has a transport station, some transport stations let in only specific transports in, others are public.
Requires Public Transport Ship
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Cost to ride:
100 to any planet in the system
1000 to out of the system
the player recives the profits
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Dark Lord Willice
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Posts : 391
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Re: Stations

Post by Dark Lord Willice on Mon Nov 02, 2009 3:00 am

Transport Station
Cost:400
Hull:200
Shields:100
Time to build:2 days
Allows you to get a transport ot anywere
Requires Public Transport Ship
------------------------
Cost to ride:
100 to any planet in the system
1000 to out of the system
the player recives the profits
avatar
Dark Lord Willice
Founding Member
Founding Member

Posts : 391
Join date : 2009-10-31
Location : Everywere

Datapad
Force Power:
11/12  (11/12)
Credits: (look at last perchuse)
Loyalty: Maslon Empire

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Re: Stations

Post by Dark Lord Willice on Tue Nov 03, 2009 10:59 am

Planatary Shield System
Cost:2000
TTB:2 days
Abbilities:allows your planet to have 4000 shields, any enemy craft must first destroy this station before entering orbit (or bombarding it)unless it has premmision from the government, also any allied ship must power down shields and weapons before entering orbit and landing
Hull:400
Shields:2,000



Portible Gravity Well Generator
Cost: 4,000
TTB: 0
Abbilities: makes all transports and starfighters stay in the system untill destroyed or deactivated
Hull: 5,000
Shields: 2,000


Gravity Well Generator
Cost: 5,000
TTB: 1 Day
Abbilities: makes all ships stay in the system untill destroyed or deactivated
Hull: 10,000
Shields: None


Anti-Gravity Well Generator
Cost: 10,000
TTB: 1 Day
Abbilities: Takes all ships that try to enter the system and throws them at speed 100 back to there starting point, friendly ships or not untill deactivated or destroyed. ships already in the system will stay there
Hull: 500
Shields: 500
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Dark Lord Willice
Founding Member
Founding Member

Posts : 391
Join date : 2009-10-31
Location : Everywere

Datapad
Force Power:
11/12  (11/12)
Credits: (look at last perchuse)
Loyalty: Maslon Empire

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